
Over time, I also became an active member of the Blender community. It made me fall back in love with 3D modeling again, and soon upon discovering Blender, I found myself using it for most of my tasks.

Blender has evolved tons since, but even back then I was surprised to find how capable this free software was, with its fantastic modeling toolset and non-destructive modifier system. My own history with Blender dates back to 2015. The character here is procedurally generated from a scan data set.

Hair rendered in Blender’s real-time render engine Eevee.
